Hello, and welcome reading.
Toj is my most important world of Campaign. It means "world" or "history", and it's the name of the Middle Age from the world of Akkoya, which is the main ediche Capital world.
Here we're going to see information important to The Game, the play and notes, together with notions relevant to the Three Levels: Common, Hero and Player -- this is just the starting point, not the final words on this Enigma.
Story played, Magic, dispute for Words of Power and more you must find it here.
This is the world of The Academy, and Ambar, Goddess of Magic.
I invite you to step on our steps, so to play The Game.
The major diference between Toj and Earth (Arda) is that Earth is an exception: it has one star.
For Toj and the Trikumai worlds, Astled and Basch represent the cycle of death and rebirth, because the Trikumai suffer the Super Summer each two to three years and a half, predicted by The Wheel. This is an event in which nature "dies" and is "born again". Toj passes through it with the loss of tree leaves, fires in the woods, and the heat up of the oceans.
All animals stock food, and make their lairs near a source of water; they try to escape fatigue for two weeks.
The two weeks of Super Summer leaves a mark on the religion of Toj, Kalagot and Treyka, the second also known as Kalagoktwa, but actually what happens is that Kalagot is the Astral plane of Toj. It assumes the form of a huge planet in the sky, orbiting Toj. One can say it's an illusion because Treyka passes through it sometimes, in an event known as medioclisys, and it was important.
This event was the trigger to the satyr people to come and ask for young damsels, who were to be sent to the woods they use to live in. Most of them came back pregnant, and the family had the difficult choice to bear or not the child.
Pan The Satyr was their god, who ruled for six centuries the most important religion.
The Super Summer, which happens when the two stars are aligned, was used to blame for the afterward violent rain or snowfall, and Pan used to make rituals to command the satyrs on the After, today's name for the Satyr Empire of infiltrators goatmen.
One would not notice them, but they're goats when nobody's looking.
This Super Legend is found in other places as well, but after Ambar and Efemmera war on the satyr Toj evolved and created a huge world society, and contact with other dimensions -- This world has 35 thousand dimensions, but on the first dimension there's only 40 planes. The most important event on Toj is when Ambar makes contact with the whole world, all dimensions talked to each other, with the right signature. Ambar knew there's not allowed change of dimension, but she made a great work to unite everyone in one world civilization.
She used the ideas of the Tutor (or Tutyr), the founder of The Academy of Ryklant.
Ryklant is a huge city founded by the heir of Queen Tacchi The Wiet, previous to the Satyr Empire, but then the first Mummy King destroyed the city. She defeated the mummy, but it cursed her people.
The Wiet then lived on the Source plane, surviving from The Dew for a thousand years.
It was Krunnki who set them free, and a descendant of the Queen refounded the city.
There were only two thousand descendants on the first dimension, but one million on the Source plane, so they gathered at Ryklant and founded a new empire named Tachipaddas.
It was Keogh who convinced Ambar to unite all religions, and so she founded Samanta, the city of temples.
This is the central empire in the world of Toj, also known as Toj-éc, that is "This World".
I'll tell you what happened, but it will take time and effort to do it.
For now, think of Toj with these references, later we're going to have a geography class, specially with explanations on Planology and Cosmology.
The native of this world Toj-éc hopes one day he'll be free from satyrs and demons.
It was a demon who took the Oportunity created by Ambar, and put an end to the war.
His name is Trisebus, and Ambar turned him into a god of the Hell plane.
Here, Hell is not the same thing as we think in Earth, it's a place where pain, desperation and suffering are. Not exactly a place to take vacation on, but the right place to put criminals into it, a prison.
This and other Cosmology and Planology definitions we'll see soon here at the blog.
You'll have to know there are a few passages to Kalagot and Treyka, natural portals used by the ediche native to come and go. Ryklant has one. It takes to the major ogre city on the astral Kalagot. The ogre are a bit taller and bigger than the ediche, and they're divided in two clans, The Green and The Red are at war for at least two thousand years, so this is the main reason they forgot their past before the Clan War. Other faery are also found in this world, together with the ogre, represented by the most important ones, that are moth.
Treyka is a desert, used by the tyke (reptilians) as a base, for a thousand years.
Toj is going to be the central setting we're going to use in the game.
It happened that, during the game, this is a real world, near Earth (Arda).
Today's name for this world is Akkoya, the ediche main Capital world.
I have used Toj in a first campaign, and now we'll use it again, now with Enigma, not the medieval superhero system we used before. I'll have explanations about the After Empire too, but it's not a plot.
So, welcome to Toj, and I hope you're enjoying the reading.