Hello, and Be welcome.
My goal in here is to teach you the Akkia language.
What for? To play a good game.
But my intention is that you play the game, so I don't know what comes first: 1. to play the game, or 2. to practice the Wizarding language -- both are Okay to me, and you pick what you most want this blog to be about.
And again, Be welcome.
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First words... Formark.
I have to say that finding the question is the most important activity a speaker will have, so to learn the language.
It happens because there are no "statements" in the Wizarding language, Akkia, but "Answers". One needs to learn how to find out what the Topic is, and what the Comments are, so to proceed and understand all the Conversation.
We use the word "Verlaeksi" for "Conversation".
But when you're talking, you are "hahyar", from the verb "haha".
If you want to be more formal, use the verb as "hakjita".
The ending -kjita is for the Public Present.
We also have the verb "aklae", which means "to say".
And we have "Aklée sata/seta" for "Say it".
Remember to mark the Object.
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I remember when I've chosen the name of Toj, the world.
It was after the first campaign played, and players have let the game die.
The question is that we've lost the control over what could be done.
It happens when too much power is given to one only person.
Then, I've given them the name of "person (s) of mass destruction".
One only character was able to handle a whole army alone.
My concern is to not let this happen in Enigma, but for these people the title is given, so other characters will know who they are and take care with them the most they can -- and that's how The Second Order appeared in my stories.
They're a Toj medieval order of low level knights who work before a person of mass destruction come into place -- they clean the city, move the peasants, and maybe even help to deal with catle, so this person may cause a minimum harm to the common people.
This eventually annunciates the visitor (s), plural if this is a group.
Newspapers, announcers and post always take part on the art of making commons not to be in the way of these people.
They may even want to really destroy the city, or village, commons have no powers.
The knights then take the vow to protect the population.
And this is how I started Toj, with awe, fear and admiration for Magic, power and such.
The whole population hope their children are born with a gift.
If not, they're going to have little more than the knights.
This way the knights of The Second Order is a low nobility addored by the commons.
And Magic, power and other abilities make The Universe move.
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I'm working here with this year's information.
But well, I'm writing it years later, and I know much more than this.
You can use these ideas in your table, I'd like to know, that's all. But then, I was trying to deal with information on the language by this time, together with the game we were playing -- if you use inborn special abilities as nobility, you're playing at Toj.
The same way, the City of Valor was a creation of this time.
The Prophecy says: -- "The War starts when valor is gone", and the city was destroyed by the God of Negative Energy, starting the war they were getting so aware during all the campaign we played in this world.
I'm affraid I've not let players know all the prophecies.
But they knew it was a War on their back.
Then, when the campaign was over, I mean, when we lost control of the game system with its combat only mechanics, I've put the true vilains into place in my mind, and started a new Story.
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Why the Enigma goal is to publish the Story you play?
Because players have the right to know how important they were to the world, even if they were not important.
And yes, that's really difficult to explain everything, I've lost contact with most players.
The players I'm still in contact will know by reading this that they were relevant.
Meaningful, that's what a blog for Enigma mean, to Master and players.
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So, why not learn the language of Toj/Akkoya in the place of Akkia?
I'm seriously thinking about this, but Akkia is a long waited revelation, including at Toj and to the futuristic Akkoya.
It could be other languages? Well, I don't know, or in Akkia: -- "Kohtta ga".
The "h" is silent, and the stressed sylable is the "o" vowel.
The word "eyka" is also very useful, meaning "maybe", as in: -- "Eyka ewa, eyka egga" -- Maybe yes, maybe not.
By the start of 2023, I'm planning a new campaign, yet without a brand name.
I'll take notes on everything so we can publish it to the internet.
Then yes, the language of Toj/Akkoya will be very important.
I do have the Beta for the game system already, with much information on characters, game mechanics, and the setting.
Toj is now taken to a new level, with The Academy leading the nobility into expansion to other worlds.
This is the setting that's important here, but I'll have a look into the language.
Remember the year in which we start to play, the year 620 ediche.
This will be important for the future posts, and it means it's 4600 years on the past from now.
But well, now I'm really interested into writing more on the language of Toj,...
Oh my,... You'll have to wait. It takes years to create a new conlang.
For now, Akkia is the main project and this is what we will learn.
Don't wait for the news, make your own way into learning.
I hope you're enjoying the reading, here at the blog.
And Stay Plugged.