Saturday, 1 January 2011

The Character Concept

 Hello.

And Be welcome to the Blog.

We have seen Type.

Now we're going to see the second definition.

The second definition is Concept, between: Common, Hero, and Player.

There's an alternative list for Concept, adding five items.

So, they are: Healer, Investigator, Magicfolk, Person of Power, and Tank.

You can define the Concept during the character creation.

First list

# Common -- Kyat(le), +1 to Technology (Vocation)

# Hero -- Hýu (this is a fýr), +5 to Reaction, and +1 to Watch (Vocation)

# Player -- Iyyer, +1 to Assets (Vocation, for Control or Lore)

Second list

# Healer -- Ommeltyr, +1 to Heal (Medicine -- Cure Other)

# Investigator -- Imoah (Magic Nation's), or Oerkletrimmeh, +1 to Watch (Vocation)

# Magicfolk -- Imahfoug, or Taiklover, +2 to Aptitude (Trigger) or similar, as Faith, for example

# Person of Power -- Hut, +2 to Trigger (usually Potency)

# Tank -- Quark, +1 to Heal (Magic, or Power -- including Cure Other)

There's even a third way to define Concept.

Third list

# Social -- Shetle, -1 Action to Reaction bonus

# Mixed (Social and Combatant) -- Rindle, +1 Action to Reaction bonus

# Combatant -- Buttýr, +3 Actions to Reaction bonus

Don't forget you have to make a choice of when you take action during the Turn, during combat.

There are six Phases, and only a Vampire take action in all Phases. Most of the time, a character have had training to act in a sequence of Turn because Action is really very fast in Enigma, a Phase is half a second, a Turn is 3 seconds.

If you're a Social, you don't have to make this choice, you roll a d6 to know when you're going to take action during the Scene.

A Combatant gains an extra Scene Notion test to make anytime during a Turn.

I hope you're enjoying the reading.

Stay Plugged.