Hello.
And Be welcome back.
I've talked about Tropes already, so now I'll talk about Instructions.
Akkia is very adapted into doing this.
To give instructions, or to interpret instructions, you need to know better the language.
You need to change the Verb position to first place.
First, let's see some more examples.
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Examples –– Tayo(es)
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Ellét te. –– Chose (imperative).
Adde rýydkjung gokã de wa. –– Be more comprehensive.
Saata Suhkaus daka? –– What's the purpose of this?
Shu offerklyutta wa. –– I remain –– said by a survivor.
Itarrachlae yksi ealae yala-i wa, eika? –– Can we (or use: totoa) go the theater, isn't it?
Yala-i ka Schachbarlae? –– Let's go (indicates the probable) to a bar?
Schachbar-i daka? Yksi ealaemmeshimou yal-a wa. –– To a bar? I think we can (do it).
Nässendemmeshimou dil-a. –– You can cry (now –– I guess).
Hashi ealae da wa. –– I guess it may (will) be.
Biffund bessel jýr dul-a. –– And the fan spinned constantly.
Ukksummach orah e dil-a. –– Cows are sacred.
Shishtrend liyber ha de biyer iyi atta wa. –– Turn around do good (to you).
Tedar yal-u Stakta biyer. –– The letter came by mail.
Sae de ite kohtta ga. –– I don't know what is this (and you're talking about "this", not about knowing).
Kohtta ite da sae wa iylki edda ite tanntfýer irui de ne. –– To know what this is he/she needs to study a lot, isn't it?
Sae Taicchimme da ne. –– This is the result, isn't it?
Taicchi Koiyyerimme de daka wa. –– What was the result of the game? –– Aa, tenttou ne. –– Ah, the game tied, isn't it?
Zéer sui (or: Buskamme), Icchi-sã. –– Blessing, father.
Okhio bläag (oakjifaeròg) te obbai wa, suyer Fór/Téa. –– God bless you, my son/daughter.
Vlatka tu edle ud toiyou ola Moush to wa. –– (And) The castle was big and iluminated during that night.
Mersch te dalas Mahou wa. –– Always look the details.
Mersch te Mahou takeloo wa. –– Look for the details as it was the first time.
Mahou rahtaimme dil-a. –– Details are divine.
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The word "tayo" is shown with "-es", the plural form.
Usually, Akkia doesn't need plural to render a simple sentence, and the plural form was decided very lately in the late stages of the language by the year of 2023, not since the beginning -- we define plural with the Partitive, -sawa.
Examples are here to forma vocabulary and to show how you can express yourself in the language -- e.g. the word "icchi-sã" refers to "your father" only, else you'd use just "icchi".
Another possibility is shown in some examples, as in "Buskamme", asking for a blessing.
The word for "instruction" in Akkia is "dirah", and "dirahkjung" is "instructive".
The Instructive is a case -- Instructive ending: -(e/a)(s)tra/e.
So, "by means of instruction" is then "dirahastra".
The Verb for that is "direk", that is "to instruct, to give instruction(s)".
The Ergative of this Verb is "direk" for one argument, and "direks" or "direksta" for two or more arguments, and lately in the language the arguments of a transitive verb in Ergative alignment is also knwon as Evidences.
The Evidence, "klýt", "ògbrah" or "òg", of the Ergative is what's known as Argument, with reference to gender too. You can show gender in the Ergative arguments, but most of the time the language is neutral in terms of gender.
Also, the ending is "òg", used in the very end of a Verb.
So "direk" becomes "diròg", meaning "with evidence" in all Alignments.
This is an informal register though, with "direkimmeròg" being honorable for this Verb, in the Present tense of the honorable conjugation. The honorable version is Past, so if you say "diròg" you're using the Past tense in the honorable version.
It just happened this way, and it was not planned.
I just discovered that the honorable is Past, with the same version of the Verbs shown in the dictionary.
If you use the Ifu (common language), the dictionary entry is Present tense, already conjugated.
There's no need to change or conjugate the Verb shown in the dictionary.
We use the world of "Akkoya" as our main world of play.
The medieval world of "Toj" is the setting for various stories, but at that time we used to play the past, now we don't play in the past anymore. By the end of 2023, the Official Playtest showed us that playing in the past is dangerous.
We use real magic in our plays, so the past enter in contact with the groups, asking for information, or more.
Then, if you give them the information, you change the past immediately.
That's why we are planning Akkoya in today's world to play.
I'm working on a Story to be set in this world, with information on the world, the schools, nobility and organizations. So you can have a better figure of the world we are using to play Enigma, and the "ediche" race -- that's the word for "human", in local language.
The word "ediche" has a long road into my languages.
I don't remember when I've started using it, but it was long ago. I remember using it since the Story of Toj, that is 2009-12, but it was a relatively easy word to find what it really meant, compared to the other words of the local language I've named Oká by that time -- it will change.
Oká was a project I've not completely fullfilled, but I'm interested in what Ayh and Ambar done with the language.
Ambar is absolutely necessary to understand Akkoya and its stories.
She's the Goddess of Magic for the "ediche" race.
This race is predicted to become somewhat universal, in the future.
I've worked on a number of storylines to show that.
We'll have a new site, and I'll stop using the Wiki site I was working on since 2013-14, by the end of 2023. The site is planned to be a community, not only a site to show my stories and languages -- and I'm also planning to publish my poetry.
I'm planning to work on the language of Akkoya, very soon.
But first I'm working to have a basic example of language to show the group when we start to play next year.
It's a very interesting language, with various aspects in the place of tenses.
For example, it's said "Góalache!" for "Let's go!".
This word comes from the word for "go", that is "góala", and the ending for "collective", or "we". There's no tense involved! It's considered Practical, that is what we configure as the present, but it may show past too, depending on the context.
I'll have to show more on this language here, on the future.
The language is named Origa, but you'll need to read to understand what it really is.
I'm planning the Novels right now, here on the past.
The Novels are going to be a series of books in the same Universe.
A number of people gathered around the idea of The Game, so to investigate it, and perhaps prove what it looks to be -- the Players exist everywhere, and a huge number of Players is about to get born, so this is an enigma the characters need to deal with.
The name Enigma will be cited on the Novels, to give it a proper name.
Also, they know the world is doomed, but relief there must be.
It's also a series on love, friendship and courage.
I'm using the world of Arda (our Earth) as a main world, because we live in Arda and this world is important to the reader. But well, there will be other worlds in the play, like Akkoya (Avvoya, since 2023 and such) and a few others.
The worlds are going to get explained depending on characters.
I don't like to stop the show to tell what's happening.
I remember all the time the first rule -- Show, don't tell.
You'll see more on the worlds and languages soon.
For now, we're going to work more on the content of the next Story to play.
I've already chosen the main world, and the world being used by Players to reveal a series of secrets common to each and every world, and the "ediche" will be there all the time, a race almost universal, related to other races because of secrets -- and the secrets must be published.
Enigma is a game made for People of Power, wizards for example.
The common people are too busy with work to really be able to understand the magic involved in playing Enigma, and those who are real Heroes really doesn't have the time needed, just because they are really saving the world everyday.
I'll have more on this later, but now let's have a pause.
I'm working on the language which must become a real language with the play.
I want it (or she, I like naming languages as females) to become real.
This will require more time than I'd like, to get done.
But well, a work of art doesn't get born all the time and not without effort.
I hope you're enjoying your time reading my Blog in here.
Be welcome to send a message, or to comment.
And,... (remember),... Stay Plugged.