This is a blog entry.
I believe you know by reading this blog that I'm creating more than one thing -- a game, languages, and novels.
Also, I'm here to invite you to join our community.
Enigma is a game inside a game.
We call it The Great Game, or simply, The Game (in capitals).
By the time I'm publishing this, I have a lot of information on the Settings I'm publishing, and the Galaxy 5e, that is our galaxy. Earth is named Arda -- I think it's Persian (Farsi), but I'm not sure.
I first tested Tarot in game during P4, that was around 2001 -- P4 is for Project 4.
I also tested Runes, but they're more difficult to use.
The first thing I think when using Tarot is who the oracle reading.
It seems the cards doesn't make difference between player and character, making it a bit of a puzzle to make this difference and read the part related to the game, or The Game, properly.
It was the Tarot the utility which makes possible to investigate The Game.
This happens because the cards always put real information in the reading, so we have to be prompt to separate what is real, and what is game.
I discovered the names of more than twenty worlds in our galaxy.
Also, the names of a few Players, as Eguthathugua.
These Players don't want us to find who they are, but I've started to play too, just to find out what they do. I'm still planning the Novels, but The Game is a very important part of the play.
I don't want to make spoilers here, but I'm investigating The Game when writing the Novels.
First of all, I've started creating characters and the languages back in 2003-4. I started asking the Universe if there were people ready to become my characters in a series of novels, and so using Tarot to talk to these people.
That's how I found out who Asha was, and their friends.
The case of Toj, which is the medieval era of Akkoya, also in Sector Ih, our region in Galaxy 5e, was that I've created a mythic past with the adventure played using the other rule system -- I so stoped using it now, to create my own system.
So that, in order to create, I acepted the group wishes to play medieval, but I said: "Okay, we're going to play medieval, but I'll test my system", and the group agreed.
I am very happy with the group, including the exception.
There is a Rogue in the play, but the Rogues are vilains in my rule system, Enigma.
The group agreed to use Wizards and Witches as the needed characters, but started not knowing who they were. Only with time, they'll discover that I had a plan for each one of them -- actually, it's easy: You put a wand in their hand, and say: "Say this word, and never point a wand to a person!", to find out who's a Magic blessed one, a natural user of Magic.
I want to tell a tale of friendship and Magic and Cosmology related content.
Dunno if I'll be able to tell everything I'm planning to.
The question here is to test the rules, and later investigate and adapt (mostly, names), and so publish.
The mythic past I've chosen was the myth of The Saint Group.
Then, a Wizard founded The Academy, just after this group most important deeds.
And it now is this Academy who tell what happens in this world, and so Tacke, which is a Mage teacher who teaches History, is important. I agreed that he'd be a Mage, even if Mages are vilains in Enigma, the same way that the princess is also a Rogue, in secret.
What happened is beautiful, the group is having fun while I'm working hard with rules.
I'm telling this in advance because I'm pretty sure it must work.
We're still playing in Toj, having fun with nobility and black market.
The game's to start, so I'm not giving spoilers in here.
Back in 2004, I first started to comunicate with the characters I was planning to give a Story with The Tarot.
So this is part of the game, and a Master must chose a deck of cards to use.
I use the Finnish deck, by Kalervo Aaltonen, and Taina Pailos.
It's a very beautiful set of cards, in which The Devil looks like a mino, but I've used it as a satyr.
The Story I'm planning is named Stolen Dreams, from 602 to 607 Toj-éc.
One of my favourite characters is The Dreammaker, a Wizard in charge of Dreams and the Dream planes. He's mostly depicted as a pale man, but sometimes he's a pale bald boy, or a picture who talks to people.
The Dreammaker uses his time to investigate everyone's dreams, so the wizarding comunity may know problems in advance.
He must be elected by a number of Entities fo Night, as for example, Efemmera, Goddess of Death.
By the time the play started I have not chosen the name of the Empire in which the Story happens to take place, but in the future it's on the map, together with the Schools of Magic, including The Order of Light, in the Black East.
I also have had an illumination about Lanyat, who's an imortal from Kastas, on the other continent.
She's important to my notes, but she didn't appeared more during the Story.
What happens, is that she exists in Akkoya, and a dear fellow Player.
I also discovered that Tutyr, the Academy leader, is a Player.
He knows who I am, that's what the Tarot says, and we talk to each other sometimes.
Eguthathugua is today at Akkoya, reading The Grimoire to the ediche.
I also learned a lot on the deeds of The Dark, the dangerous forces to try to control people everywhere, and I learnt Mages are mean people who made pact thousands of years ago -- the satyr, by the way, are also part of universal danger to our freedom.
Then, I designed After -- it means: "to (rule) itself" -- as the Satyr Empire.
The future of these investigations are still to prove several information I've got, so I'm not here to tell everything, because everything's going to go through change, as The Way is made.
I'm still working in the Novels, and the way to tell their Story.
By the start of 2023, I think I've got the right Story which wants to be told.
Thank you a lot for your patience, and enjoy the reading.
Stay Plugged.