Saturday, 7 February 2009

The Attributes and The Game

 They're the top of the Cosmology.

The Cosmology gathers the Planes of Existance of the universe of Enigma. It starts at The Standard, which is a series of connected prallel Planes, and the number of Planes differ from world to world -- Arda has 300, Akkoya (Toj) has only 60, for example.

Attributes –– Kissa (The Origin)

# ii –– truth (1)

# Shoi(feat), Ungbis, Shoikham–– darkness (2)

# Ambar –– light (3)

# Dis, Orythmas –– chaos (4)

# Awa, Klastmas –– mutation (5)

# Sidja, Ilurythmas –– illusion (6)

# Oillo –– order (7)

# Do –– ecstasy, pleasure (8)

# Shi (or, very used: Sar) –– secret (9)

# Dart –– enigma (0)

At the beginning, it was Truth, and everyone knew it was true.

Then, the first being forgot the Truth, and convinced everyone it was not true; The Devil became widely known as the bringer of doubt, and so Darkness came.

With doubt, everyone knew it was impossible to live without a rule.

Then, there were Light -- and everyone saw the Universe, as it seems to be.

But Light doesn't show what's necessarily true, then Chaos exists.

Chaos created change, so Mutation exists; and it was named also as The Way.

The Way was created as many paths, one for each foot, but that was not Truth yet again.

Then, Illusion started to seduce people's minds, and hearts: What is Truth? We want a new truth to exist -- that's what people said.

Then, people started to organize things in a matter of standards, and discovered Order.

But Order previously existed, since the beginning -- It looks like Truth.

Then, people had chosen what looks like Truth to guide their Way; but still, it wasn't true, but what people wanted it to be.

Ecstasy exists in the very moment you can make a choice, choice means pleasure, and Pleasure seems like to be The Way.

People saw there were hidden messages during all the way, and discovered Secret.

If the Secret is true, then the Cycle is fulfilled, but if not, it's an Enigma.

Every time we solve an Enigma, we play The Game.

This is why we play Enigma, as a roleplaying game.

The RPG as we know it is a door to the investigation of The Game, the main reason we play.

I invite you to play, and save your story, as to take notes and everything, because we don't only play but we take notes. The main reason to take notes is to publish the story on the net.

Then, we'll read your story and decide which stories are Official tales.

I'm writing a Story and taking notes, and I'm publishing it.

I've chosen the Blogger as a blog because I can edit and everything.

I'm also planning to have a Wiki, with information on my Stories, and Novels.

The Novels are being written, I've started to write it on 2008. But I was writing it before! I started creating setting and characters three years ago, with the help of Tomaz Sá, and I've created theories with the help of Heitor Loureiro, but they were more like making questions and I was answering them all the time; so it means writing a Story with someone else is a very difficult thing.

But well, I thank them for trying.

I had to keep ideas up, and take notes on everything.

Among my Theory is the idea of Interest.

It makes everything happen, so I have to make another post on it -- or many.

What you have to do is to keep the interest of the players.

And players must know what's in the stake.

But we don't make a game of solving enigmas and puzzles all the time.

The Enigma happens, it's completely natural.

We create everything with the help of the players.

Players must know they can create, with the help of their Assets.

Assets are anything a Player can control during the play.

Don't take a player's Asset without a good reason.

It must be important to the Story.

It's not so difficult to play with assets during the game.

Now I'll leave space here for other posts in the future.

I hope you're enjoying the reading.

Stay Plugged.

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