Friday, 13 May 2011

What's it like

 Hi, there.

And Be welcome to my Blog.

This is a Blog entry.

A Blog entry may talk about anything I want.

I've already talked about Tropes, or "Hýuthammenttum", but I've noticed the importance of this Enigma feature is very high, and so I want to talk about it once more.

We have tested Tropes during the Playtest.

The Playtest's still running, and it's running well. I've done some improvements in The Game (the RPG), and The Great Game theory (the supergame that's sort of universal, base of Enigma), based on the Playtest.

First of all, I've changed the Stats.

Now we have a set of 5 Stats, and the statistics form a group of Bonuses, like Initiative and Perception for example.

The name of these Statistics.

The Basic Stats –– list

Reaction –– Fat

Fortitude –– Budtung

Enigma –– Dart

Arkkana –– Arkkana

Life –– Hamt

The Acts or Bonuses –– list

Defense –– Salae

Initiative ––  Shidkatari, Laekja

Will (Willpower) –– Readar

Perception –– Nofflegang

Inspiration –– Kupyt

The Acts are intentional but not an Action.

All you need to know is that, for example, Initiative is a bonus you add to your Test, so there's no need to roll for initiative in Enigma. You are usually running Initiative versus Defense, in a Test Against, but other options are possible.

I want to talk about the Ideículas, the base technique of creating new words used in Akkia.

For example, Nofflegang is Perception, so you take the "noffle" part and it's a new Ideícula you're using to form other words, not a root -- it's important to know that it's not a root system, and we're talking about ideas in here.

You can now form, for example, "nofflediyya", puting it together with the formal register "diyya", which means "formal", and you have a new idea! The idea is formed using the ideias of a "formal" and "perception", so we could for example use it as "declare", as a new Verb -- other options exist, and not all words are formed the same way, so pay attention to the ideas you're puting together.

Other possible derivation is "noffledung", in which "dung" is for "vehicle". Then, a "vehicle" of "perception", because of the meaning we decided before, for "nofflediyya", could be a "declaration" -- both are very formal words.

Words close to each other, like "kuppi" (chalice, cup, glas) and "kupyt" (for inspiration), should reflect a relation. Don't forget relation is important, and it means a word is related to other words -- the "ku" in the word is for "answer", but it's a Basic Syllable.

I'm talking about this because we got to know how the language was formed.

How is it possible for a new language, with no greek derivations, to exist? How to form new words? I must confess I was a bit lost twenty years ago when I was trying to create a language. Then, I've decided to talk about it in these Friday 13th posts, which are all Blog entries, and not the course I'm planning and will take most probably about ten years or more to write and publish.

I've decided to publish on the past to give a Language Course.

It's just a way to organize things, posting on the same day every month.

The course posts give the First Saturday a meaning.

There can be other posts, on the Second Saturday, or random day (that's explained in the post).

It'll take more than ten years to fully publish everything.

You remember? There is a "maaku", a method we need to study, and re-study, so we can achieve mastery. The "maaku" (method) is divided in three Course Levels, starting with the Beginner, moving to Competent, and so to Master.

What's important to say about Akkia is Wording and word formation are different from other languages.

For example, "diyya" (formal) comes from "di", a Syllable with the meaning of -- proper, important, own. The Syllables which are used in word formation are all modified by endings, as the Focus in "diyya".

Wording is a thing I created for the language, and it includes the way we should use the words.

It doesn't mean we have to learn all words how to use them, but that's sort of needed so to master the language in Master level. Then, we could move to a new Level, which could be named Advanced.

The Advanced should teach other things! Not exactly grammar.

That's where Theater and acting enter the building, and also presentation to television, the art of writing, how to make a better revision on a text, how to create a text for a specific group of readers, like Young Adult readers, scientific text writing, and much more.

I'm talking about this because it's being a hard time here, trying to ignore my mother's condition and not being able to do so -- it was a cloud in my mind. But now, a better horizon's setting up.

You see? But for what comes to the Course we're having here, I'm ready to publish.

I'll give you text to analyze and study, but I'll have to write it first.

When you understand that in Enigma we publish, you'll get closer to what The Game really is. The Game plays with Reality, but for that we need people to interact with what we're doing, and in the case of this Blog, it's the course for the Akkia language.

Akkia is very beautiful, and there's always a more beautiful way to say something, or a better way to say it.

So, how do I chose the way to say it? It's not simply saying?

Well, Akkia means "essential", so we only say what's needed to be said.

You don't have to be a wizard to talk in Akkia, necessarily speaking.

I know there a huge social movement involving witches and the ways of the witches, specially in Europe, and I'm planning to translate some interesting stuff into Akkia that you all most probably will like -- just like, it will take time.

I want to express my relief seeing Witches are a social group now.

If you don't believe in Magic, Magic will never find you -- that's the saying.

We have three words for Magic in Akkia: "Imah", "Taika", and "fýr".

Well, "fýr" means more like "spell(s)", "Imah" is "Magic", and "Taika" is Magic's name, that is, Isis. There's also another word, "Arkkana". It's the statistics for Magic, Supernatural and Divine active and reactive numbers.

You don't need to think in numbers to understand Magic.

But well, we're heve to learn how to play using Enigma, at the same time we're studying the Akkia language. So, you've got to know that Magic is everywhere, and we use a technique (called Enigma) to investigate Magic using RPG rules to ease the storytelling involved.

It's been a very long road (since 1991), so to set the rules for The Game.

The Stats goes from Zero to 90 (Ninety), but it goes in three Stages.

Each Stage are a group of 30 (thirty) levels, with each Tear setting different relations with things, and also nature in general, existance or fiction -- fiction (laetung) plays a real deal here in the Blog, where we will tell some short examples of stories so you can enhance your ability of storytelling.

The Tears are: Common (0-30), Supernatural (31-60), and Divine (61-90). So, the Tears are: "Ifu", "Feusch", and "Rahta" -- they're words we're going to see several times during the explanations for the language.

I've planned Akkia to have extense content in terms of Magic, and the supernatural, spirit world.

And you're going to learn how to say things in more than one way.

If you want to use repetition, for example, use a Singing Pattern.

That works like questions and answers -- first, you say the word in Akkia (in a higher tone), then you answer (in a lowers tone) in your traget language. You can also use it to repeat two words, if they're short ones; then, you can do the oposite, saying first the translation.

This can be used to acquire new vocabulary, but words are used in context.

You have to think about the context a word is used to really learn it.

What you need is training, we all need training to learn a new things, languages included. And well, Akkia wasn't made copying other languages, so sometimes there's a way of saying things that's different from the languages you may know.

This is why I wanted to talk about Ideícula (s) -- "Ideeschlaer".

Small basic Units that form new concepts, by using it before or after another Basic Syllable or a complete word.

We also put these Units together morphologically, so we have brand new words.

Creating and using Characters

If you don't know how to do something, you can create a Character who does.

Enigma is a series of techniques, including this options of playing with real life as it were a game.

Play that Character as long as you know the difference between you and your Characters.

You know who you are.

We play because we're investigating.

This doesn't mean our Characters are everything we are.

You may discover they're real, somewhere.

I was making the maps for the game we're going to play in the Playtest, and the continents of Elfestera (the west) and Udawah (the far east) came into life, but it's only when I'm talking about it in here that they're starting to exist.

We're playing Akkoya getting involved in this world's history.

That's pretty much everything I've planned.

I don't like to plan too much, because when you plan things the Story's in your mind, but when you put that to a Group and groupthink so the Story's on the player's mind too -- And don't forget we're going to publish.

That's interesting to see what happens in real life when we have the intention fo publishing an RPG Story.

Everything starts to work around that Story played.

For example, I'll tell you another word to study today, and that is "scheaft", meaning "a change in opinion" or "said with sincerity" -- and now this word is part of the Universe we're studying when studying the language.

The same happens when you publish the Story.

Take much care with the Wording when you're starting to think on how to publish, because you're defining the public knowledge on your Story with every word you use to define that Universe, and events -- use your languages well, because you're publishing, so to get the interest from the readers.

There's no Copyright in terms of language.

But people will know when you're the inventor of a language, if you publish. For example, I'm publishing here on the past but it's the date on the server which really counts -- it doesn't matter, but I'm doing it because I have a ten years type of Course to show in the Blog here.

We'll talk about these things again in other posts.

That's all for now, you're invited to create Characters for your real like interests, with care.

I hope you're enjoying the reading, here at the Blog.

We'll get back to a Blog entry every Friday 13th.

Stay Plugged.

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