Saturday, 15 August 2015

What is a Wizard, and Magic

 This is a post on Type of character.

And so, What is a Wizard or Witch, and Why to play one?

A wizard is the natural user of Magic, being so they have a Trigger named Aptitude.

The first levels of Aptitude are from zero to five, then six and seven are somewhat out of control, and eight is the last level to be considered a person, but from eight to twelve is the second levels of Aptitude, being nine to twelve the levels of an entity.

But it's too technical, this, so What is a Wizard?

A wizard is a person of power, and they call those who have no Magic as commons, because this is what they are, people with nothing in special, the daily person we met on the supermarket, the person worried about soap opera and celebrities.

This is the main Ordos, or Faction, on the universe of Enigma.

They are also worried about wizards, sorcerers and mages who travel The Dark.

Darkness is the only Attribute to want to talk with those who seek it.

The wizard who investigate The Dark is often a person who is interested in power, anf usually, imortality. The seek is a solitary one. Wizards agroup as Nations, so everyone knows who do and what, this way these persons of power may have to isolate themselves from the whole of their society, in order to pursue personal glory, and to find a Destiny that's a calculated, forged one.

It is known that wizards have three Ways, and they are: 1) Interest, 2) The Dark, and 3) that is Religion.

Their enemy is the Mage of Vices, a person who believe nothing more than personal power, and that they can do whatever they want, a phylosophy made recently on the last centuries, built by Occult knowledge.

Occult means they share organized information everywhere, hidden in The Dark, to corrupt the beginner so they'd become one of 'em. This way, don't go using the first Rituals you find in books or elsewhere.

Interest is the respect for someone's Ideals, Corruption is its oposite.

There's also the other way, namely Subversion.

Religion's also a Way, but wizards and witches usually don't follow any specific Religion, besides those who undergo revelations and these revelations change them forever.

I have many notes on Rules, Characters and Settings, in paper.

I mean, I'll share it all in here, but Rules are probably more suitable for my site, and you'll find them in there.

Be welcome reading my site, and my Novels: www.actiontales.com.br

(Edit) As of the end of 2019, my Novels book one is finally published.

(Edit) As of the end of 2022, my old site's no longer online, but there's a new site on the way being created.

Is it necessary to read the Novels to be able to play Enigma?

Well, the right answer is no, but they'd help you to have a better understanding of the fictional universe.

(Edit) Feel free to use Conlang Wars as a means of creating the languages for your Game, Setting and Story. This is another game I created, which runs in Turns and participants take their Assets in order to manipulate the creation of a new language, with missions, milestones and acclaimed interest from the target people, who need a language to use. It may be a game of conspiracy, if players chose it not to be a cooperative game, then a player is chosen as The Master and is neutral in the Game -- The Master take notes in paper, and is also The Post (The Master rules secret messages) or any other means of gathering information.

(Edit) To play Conlang Wars, the players chose their role in a Story: The Storyteller, The Writer, The Point of View, The Hero, amongst other. This is published on my site, by 2015 and later.

A wizard knows how to get information from the collective counsciousness, makeing it questions.

This also happens that wizards are very talented in sending and collecting secret messages.

Some Nations have also a proper language, defined previously during the start of a new Story.

On the past, thousands of worlds were ordered and controlled by a Terrible God, but then, The Godess of Magic of one of these worlds was able to destroy him, and rewrite the history of those worlds and territories (including metaplanes).

It means there are several worlds which are ruled by an Academy, are polytheists, and people of power form a nobility, distinct from the commons.

Wizards and Witches then play an essential role in these societies because they are natural born person of power.

It doesn't happen to a Sacerdot, for example, amongst other Types.

But then, What is Magic? This is a very good question.

No one has the final answer, but many will try to define it, probably as a technique, no good nor evil, which deals with Reality itself, changing the course of things or creating something new.

It is known that Ideal is the most refined way to make Magic happen.

There are many races in this Multiverse and others, many of 'em are in some sort of Mythic Era, but there are also worlds with technology and Science, and then, worlds with Science of Magic, necessary to space travel normally.

Be one in one of these worlds, and know that Magic will go after you, if you don't seek Magic properly and dedicate Study to her.

Magic is intelligent, and sooner of later she'll know what you are doing.

But first, you'll have to learn how to Select, as a beginner.

Advanced Magic users, and Masters, have a huge number of Ready Effects.

I'll let some information to publish in other posts.

I hope you're enjoying the reading, and

Stay Plugged.

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